Hello! I’ve just finished working on a script for Photoshop that combines normal maps using the “detail-oriented” technique described here: http://blog.selfshadow.com/publications/blending-in-detail/. The script takes all the visible layers from your document and combines them. It should work with 8 and 16 bit images. You…
--- LATEST PROGRESS --- --- ORIGINAL POST --- Hi everyone, I’m a second year computer games art student at Teesside
University, I’m currently working on a recreation of a 1960’s New York City
Subway car. I want to share my process as well as gain feedback
and critique, to further push my project and future work. I aspire…
Subject: Small prop, High/Low/Uv/Bake exercise. Polygon Limit: 2000 tris Texture Limit: 512 Husqvarna XP chainsaw(various models can be found, few free to pick/chose details from any model). This image has been resized. Click this bar to view the full image. The original image is sized 2611x1102. 3d view:…
Bi-Monthly Game Art Workshop - Workshop #1 Alright guys, since this is the first workshop we're going to keep this one simple, we've got some cool ideas for some more indepth stuff later down the line, but we've got to see how this works out first. Start date: Monday June 8th End date: Monday June 22nd We'll keep this one…
okay... has anyone run into this? I have an indexed palette of 256 colors on a png file... this is normal. this png file has a 4 bit transparency channel. This is not normal. This is SO not normal that there seems to be some confusion as to how these files draw in different software. windows fax viewer sees what is…
I was told by an artist peer that I should post my stuffs here. So just a bit of a background information about this thread. I want to switch from being a 2D to a 3D artist, I have very little knowledge about 3D and i need you guys to lead me to the right path of making a model that is usable for video game. I will keep…
vTools: Scripts for Photoshop A set of scripts I've knocked up over the last year. My employers have agreed that the scripts belong to me, and not the company I work for as I wrote them on my own time, so even though I wrote many of them to help me at work I can now release them to be of help to you... whenever. The…
Dear Polycount, I have a simple rigged model that I would like to attach some simple cubes to with pin constraints however Maya wont seem to allow me to do this. I simply got an error when just trying to do a basic attachment so I then sought out an online solution that parented small polygons to the skeleton and used them…
For an upcoming game of us (similar to Legend of Grimrock - a screenshot of our current prototype is attached) we are looking for an outstanding 2D artist (freelancer) with exceptional skills in creating beautiful fantasy environments, characters and some game GUI's. The current job is just for making our current game…
Hello Polycount members, My name is Ty and my team is looking for more people to join our project Posted Image . I have posted here before and had fantastic success in requiting passionate,experienced and creative individuals. We are on our way to create a fun and competitive game. We are currently looking for few more…