Yilativ, that's a lot to exlain about the differences best if you had a look at these articles written by the guys at marmoset: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice And this thread on polycount.…
So I'm mainly a prop modeler, and I think they come out decent, but I have been told that a great presentation shot can make an average model look awesome. The way I usually set up my scene is to drop my mesh in the scene, set up my lights, camera, camera settings and use the ambient sky setting for the background. I…
Okay, so, I've been working on this model for a while (and other models) and I'm currently exporting from Blender in DAE format because OBJ doesn't have vertex colours (which I'm using for hair colour) and FBX makes my models not line up properly. So I've settled on DAE which exports animation correctly, comes with vertex…
Hey i'm making a custom toolbar to replace my main toolbar. and wanted a way to make the pull down buttons (how the selection region pulldown lets you choose difrent types of selections) anyone know a way to create these type of buttons?
Hello , just installed 3ds max 2022 and the first thing I noticed is that there is no more the open toolbar with all icons there that I used a lot like grow, shrink etc, now I have to go to a minimized toolbar click on button , then loock another button and then a menu etc ... How can I do to restore it like it was in…
Hello. I tried to add some buttons to quick access toolbar and can't edit image of some buttons. But, for example, if command has image in actions table image automatically appears in quick toolbar. How can i edit commands without image?
So....... I hate Max 2010's main toolbar icons. Out of habit I generally know what all the icons are but it slows me down a lot having to second guess. Is there any way to customize the main toolbar so that the artwork isn't the grayscale style of 2010 and keeps the icon style of 2009? Anyone else in the hate pool on this…
Working with the UV editor today and noticed the toolbar which included UV co ordinates and snap feature has gone. Looked around on way to unhide it and couldn't see anything. Internet searches turned up nothing relevant. Can anybody help? The toolbar can be seen circled in the image attatched.
Max usually saves the position of any toolbars you have opened and positioned but is there a way to save the position of the layers and transform toolbox without having to individualy open them each time you load up max? I tried setting them up how I like them in the viewport and then saving over the default maxstart file…