Hey guys! This project was made throughout the year under the mentorship of Ryan Benno. The goals were to work with modular pieces, trim textures, tile textures and world align textures. This scene was inspired by my favorite movie Taxi Driver. More Shots and Video on my…
hi guys, i decided to illustrate leblanc, because i main her :) ) i wasnt sure about the champ and skin at the beginning, but i thought to myself not to overthink things and to keep it simple. i´m starting with quick ideas in pencil and refine some of the ideas in photoshop
Hey guys! Finally I'm going to update my folio, so I started working on an ingame model for UDK. The idea was to create an axe with scythe elements, a tool the reaper would love to use ;D. Sadly this reaper isn't doing his job because of his own free will... he is bound to his axe and doomed to fulfill his duty as a…
Hey there, as for pretty much every game asset, you need to do a high poly which gets baked down onto the LP. I used to only showcase those, but I thought it's actually a shame to never render out the HP work. So I created a basic setup in Marmoset TB3 and throw in my HP models. I'll drop 1 or 2 pictures in this thread.…
Modeling/texturing practice. Saw a photo of an old Bush brand transistor radio from the 60s and wanted to give it a go. Need the practice! High poly (about 40K) model done in 3D Max 2017 - then off to Substance Painter and final render in Iray (via Substance Painter). Came out pretty well I think. Thanks for looking! Daf
Hey All I'm currently in my last semester at the Arts Institute of Burnaby. This piece is created for my demo reel, as you can see its near completion. Alot of the texture needs to be touch up especially the cement texture,any critique on it would be very helpful. Thanks.…
http://area.autodesk.com/index.php/blogs_ken/blog_detail/3ds_max_design_and_3ds_max_2009_announced/ Basically they are canning VIZ and splitting 3dsmax into two flavors, games/tv/film and arch/design. Considering they just doubled their engineering dept this should be good news because going forward our industry will have…
Here is where I'm at with the table for the scene. Did the high poly in zbrush, low poly in max. Baked with handplane baker. Really enjoying learning more about zbrush, UV's and texturing in substance. I think I'm going to have to go back through my props before I finish to give them a once over. The scene is supposed to…
Hi guys. I'm starting my own workshop. My first item set is for Sniper because he's the first and my favorite hero since I started playing Dota. In this set I want to make him looks like a skilled lone ranger or a wanderer from the easten country with crossbow. Earlier he looks like this: Few days ago I made some…
Hello,I made this and would really like to get some crits. -İ firstly sculpted a clean mesh and then damaged it.There's hi-poly sculpt for both clean and damaged versions. -Normal detail of crackles are photosourced.İ find sculpting realistic crackles really really hard,and then decided to add details only by textures. İ…