Hey guys!
Finally I'm going to update my folio, so I started working on an ingame model for UDK.
The idea was to create an axe with scythe elements, a tool the reaper would love to use ;D.
Sadly this reaper isn't doing his job because of his own free will... he is bound to his axe and doomed to fulfill his duty as a collector of souls.
Started in ZBrush with the high poly, than created the low poly in 3ds max. Textures done in Photoshop.
As you can see the spec map is still missing (put in a rough placeholder).
C&C very welcome!
oh and here's the diffuse:
cheers
Replies
Are you going to add the handles that real scythes have on them? I'd think it'd make a tool that's kind of unwieldy as a weapon to begin with a bit more effective.
Things like darkening the diffuse where you have the little notches on the bottom- I understand the logic, but now you can't see any shading so it looks diffuse only
@Jackablade: thanks . yeah that this one could be dangerous for the user himself came up in my mind... but I thought it looks cool and helps him getting rid of enemies behind him faster. I kinda like the idea of the handle... will give it a try!
@rooser: so maybe a little too much dirt on it? will try to make it more specific to some areas and keep the normal map noticeable.
thanks guys for the feedback! this is really helping
so, here's the update:
fixed the shading issue, made a spec map and smaller tweaks. Next I need to fix small uglyspots in the diffuse and clean up the normal (chain looks damn ugly).
Hope you like ^^
(click for full size)
aaaand a small pan around the model (hopefully you can see the specular better in motion ). please excuse the stuttering, my pc is pretty lame...
http://www.vimeo.com/10349916
cheers
and yes I am serious, and no I'm not drunk.
feel free to laugh, it's just an idea:
why not give this bad ass huge axe to... a cute looking fuzzy... thing? He could get some razorsharp teeth, claws and these creepy white glowing eyes. maybe something like a poncho with an big hoodie for his giant head..
anyways... here's the sketch:
let me know what you think. maybe it's just a little too late for me and I'm starting to get nuts...
cheers
Cool character too.
I think the axe is going to be bigger than this guy himself.. but lets see how they work together ;D. hopefully I can post some updates this afternoon.
cheers!
AMAZING work.
I was thinking about relocating the spikes, but now with that character design I think they are not that much of a problem... his body is so small that they would hardly get in his way. But after those were so much discussed I think the best would be to sketch out a rough model of this guy and simply test how he could handle this axe ^^
nice character too, think I prefer the nekkid one
here comes a new video in higher resolution, wires, blended wires aaand turned off diffuse. You might think the lag and stuttering comes from my pc which is too lame for handling realtime models AND recording the whole screen but in fact it's an automated algorithm so you can see every frame more clearly...:poly131:
http://vimeo.com/10392461