TOFH: Alchemist is an Open World Third Person RPG set in a fantasy created setting known as the Realm of Eternity. In the Realm of Eternity, you will encounter different races, creatures, and locations to learn about and explore. Journey through the realm and uncover the secrets of the Alchemist. ‘TOFH’ is the abbreviated…
Just have a question on the (reform) paint deform tool in 3ds max. When I am using these tools to manipulate my model, how can I mirror my actions on the axis like in zbrush...and i do not mean using a mirror modifier... i could have swore I saw something like this and now I can not find it.
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
We are looking for 3D Moderler / Texture Artist to join our art team, helping out with 3D modeling and textures. We're looking for someone who is:* Eager to learn – someone who is hungry to grow as an artist and professional. * Fundamentally sound – solid understanding of anatomy, composition, lighting, and color value. *…
Hi, I've created a questionnaire to let me know how interested people like you are in getting objects around your house into 3D Models? If you're curious and want to know more, please answer the questions :) https://fredrik23.typeform.com/to/ZJSD1q
Low-poly 3D model of the C-More red dot sight. The model was made in blender and textured in substance painter. Marmoset toolbag 4 was used to render the turntable. CGTrader: https://www.cgtrader.com/products/barska-red-dot-sight…
COMPLETION EDIT 4/20/2012: Well, it's about 2:30am on a school night and I just finished doing the specular and diffuse maps. I'm so happy with the way this thing turned out, and the only problem that I see with it is my poor unwrap causing some of the smaller parts such as the wheels to be very low resolution. I hope you…
No clothing, just the naked body retopologized properly with also the hair modeled. How much would that averagely cost? I want a Zelda/Anime style too. Concept art will be provided for this 1 character. Moderator note: all replies via Send Message please. See the guidelines Sticky.
I'd be interested in contributing. I'm moderate to advanced in Softimage modeling / animation / texturing. Back when I was in high school, I took three years of ROP training on XSI 2.0. Currently use SI 2012, never really done it for anything but a hobby, but I'd love to contribute my models. PM me..
Hi everyone, I am an Architecture graduate who has recently decided to pursue a career in games art & design. I am in the early stages of learning the softwares and pipeline of things. I am focusing on Blender for modelling and sculpting, Substance Painter for textures and using Unreal Engine to put all the ingredients…