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[Collaboration] Creature Rigging (Quadruped) for Short Film – Maya

Hi,

I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character.

Project context

  • Personal short film (solo project)

  • Creature: quadruped with stylized semi-realistic anatomy

  • Software: Autodesk Maya (Arnold pipeline)

  • Goal: clean, animation-ready rig

What I need

  • Clear, animator-friendly rig (IK/FKt, stable controls)

  • Solid deformations

  • Global Scale

Current state

  • Model is finished

  • Clean, animation-ready topology

Collaboration setup

  • Artistic collaboration on a short film project

  • Regular feedback to refine the rig based on animation needs

Profile

  • Experience in character or creature rigging

  • Experience with quadrupeds is a +, but not required

  • Ability to achieve clean deformations

  • Understanding of animation needs (clarity, stability, control)

If you’re interested, feel free to reach out via DM.

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