Hi,
I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character.
Project context
Personal short film (solo project)
Creature: quadruped with stylized semi-realistic anatomy
Software: Autodesk Maya (Arnold pipeline)
Goal: clean, animation-ready rig
What I need
Clear, animator-friendly rig (IK/FKt, stable controls)
Solid deformations
Global Scale
Current state
Model is finished
Clean, animation-ready topology
Collaboration setup
Artistic collaboration on a short film project
Regular feedback to refine the rig based on animation needs
Profile
Experience in character or creature rigging
Experience with quadrupeds is a +, but not required
Ability to achieve clean deformations
Understanding of animation needs (clarity, stability, control)
If you’re interested, feel free to reach out via DM.