Hey peoples i need help on my rig, its coming along quite fine, but now i need to start adding in features which will enhance the rig. One of my requirements for character rigging for my Dissertation is to Add a Button that enables, resetting of objects and locking/ unlocking objects. I found a video of a guy using this…
Hey peoples i need help on my rig, its coming along quite fine, but now i need to start adding in features which will enhance the rig. One of my requirements for character rigging for my Dissertation is to Add a Button that enables, resetting of objects and locking/ unlocking objects. I found a video of a guy using this…
Hi, I am looking to rig a character I have just made in Zbrush, so that it is functional within a game engine like Unity. I'm kind of rusty and I am not sure whether or not I have the right pipeline. I think an approach I've used before is something like, 1) mirror and cut, then decimate to (x < 10k) triangles. 2) import…
Hello again, I'm finally done with modelling and texturing for this character. Rigging is sorta done too (I hope). I'm definitely not proficient at it, my rig doesn't even have a "center" ? Basically it would be sort of hard to animate with... which is the point. anyhow here's pictures, they're pretty self-explanatory:…
Hello all, We are looking for someone who would be able to rig a model that has the same exact skeletal rig as the Unreal Engine 4 Mannequin, we need someone who is a professional rigger and understands the UE4 Mannequin as we are trying to aim to for animation retargetting. We only need someone to make a very identical…
Hi everyone! The Free rig of Sylvanas is now available for download https://www.artstation.com/artwork/OzXA6 Here is a demo of the rig. Enjoy! https://www.youtube.com/watch?v=ns0OUDT14oM Rigging by Truong CG Artist , Model by Ray Thuc Le Rendered in Marmoset Toolbag 3 p/s: I made this character when I was in school so it…
There's been alot of hardware talk in the Sandy Bridge thread, but I wanted to get some opinions on my own upgrade, and possibly turn this into a Hardware/upgrade thread if anyone else wants to throw around specs and prices! :D My current PC is about 4 years old, give or take the odd replacement along the way. But the big…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for a rigger (in Blender) to skin/rig our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower body. Something similar to Fortnite,…
Hi Polycount! I have been on the hunt for a good rigging tutorial that covers the creation of a bipedal character, along with stretchy limbs/torso/etc, and also covers the creation process for facial rigging/blendshapes in the same one. I am planning to rig a cartoony style character, hence the need for some squash and…
I've been working on this set behind the scenes while lurking on the site. Currently I'm having an issue where when I import my FBX from maya to ingame, I have various polygons missing. I like to have the asset in-game when textuing so I can compare all the masks as I do the diffuse. I'm not very good at rigging, but there…