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Dota2 Rigging Maya

I've been working on this set behind the scenes while lurking on the site.

Currently I'm having an issue where when I import my FBX from maya to ingame, I have various polygons missing.

I like to have the asset in-game when textuing so I can compare all the masks as I do the diffuse.

I'm not very good at rigging, but there seems to be ZERO information floating around about rigging limitations. I could just suck at searching for the information.

One thing that I think would be helpful to know would be like...
Max influences per vert.
If anyone else has general rigging knowledge for Dota2 Items, I think that would be a cool thread.

Here is a screen of what is happening to my mesh...
2tj6.jpg

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