I'm having trouble setting a custom hotkey for Maya 2012. I want to set Transform Component under the Edit Mesh drop down to Ctrl-W (W being move, Ctrl-W being move along normal is really handy), but for some reason after I set the hotkey it doesn't work. In the Hotkey editor, I've tried setting the…
I recently posted some issues I had with baking normal maps and figured out how to use (I know, sad) and edit cages within Maya 2009. How much freedom is there in editing a cage, though? Is it okay to start adding edge loops and adjusting them to really get picky with where you want your rays to search? I saw you can…
I keep getting an issue in which the UV Editing window stops working. As an example, when I first tried to open it up today, the UV window was blank. Whether viewing the window independently, or opening the UV Editor workspace. I tried flipping through some other workspaces before going back to it, and now the UV window is…
Okay so I'm new to Maya and I've looked online at a lot of tutorials on how to bake an AO, none of which are using 2016. All of which use Mental Ray. The steps they take are to enable it in the plug-in manager window. It's not there, so for some stupid reason Autodesk did not include Mental Ray with 2016. Is there another…
Hi all So,I'm kinda new to Maya and I facing this problem which I can't find anywhere any answers to it. While i'm working,without even touch the Modeling toolkit, when I use the new mutli-cut tool from the marque menu and finish it leaves the Modeling toolkit ON with this new manipulator which I don't want and I have to…
I have overlapped uvs for a jacket in Maya. The sleeves are sharing the same uv space and are not flipped. The normal map looks fine in the high quality rendering viewport, but when I render it out in mental ray, the right side is correct while the left jacket sleeve is inverted. I've been trying to figure out how to…
...I know. This is a common problem for Xgen users. I've tried everything I can find, including scaling my mesh down>freezing transformations>applying description>scaling mesh back up, changing the number in the mask field, loweing the preview/render percentages to low values... everything. No matter what I do the xgen…
I can't seem to recreate the problems you're having with your bevels... not to mean that it isn't possible, maya is a fickle thing. Couple suggestions though - make sure maya is up to date and you have all the service packs and hotfixes installed. Try selecting all the edge loops you want to bevel and bevel them at the…
I went into photoshop and fixed the green channel seemed to stop it looking really broken, still looks very weird though. I also baked in Maya, bits of it look fantastic on the bit by bit but when compiled into one map it comes out horrible, even on sketchfab some schemes that are not there in maya just blow up. Trying to…
Maya Apex Workflow - Steps and Troubleshooting First of all - if this is your first armor try to make one part of the mesh first where you can test out workflows and learn how to troubleshoot your mesh before doing the full set. I did this with the arms of my armor and I still ran into trouble later in development. This…