I recently posted some issues I had with baking normal maps and figured out how to use (I know, sad) and edit cages within Maya 2009.
How much freedom is there in editing a cage, though? Is it okay to start adding edge loops and adjusting them to really get picky with where you want your rays to search? I saw you can manually move faces, edges, and verts of a cage to encapsulate all the little deatils of the highpoly, but I don't know about adding edges and moving those new edges/verts.
I tried using the search function so I didn't have to post another thread, but I wasn't able to see what I wanted after about 2 pages of articles.
Any help would be greatly appreciated. Thanks
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Are cages the same or can they be treated differently?
I'll be sure to research the bonus tool too.