Hey all, My name's Dan Pingston a 2d/3d artist. I'm looking for work -remote freelance or looking for relocation if the job is right. I specialize in characters but have experience with concepting, textures(hand painted or realistic), and game engines such as UDK. My site thanks for looking
hey guys, I read in the UDK documentation that you can import .float images for HDR textures, does anyone have any clue on how to make a .float from an .hdr or .exr image? I tried google but I didn't really find anything on this format.
Hi. So, I just installed 3ds max 2013 (used 2009 version before). Everything is perfect but there's a problem with how textures look in viewport. Here's the screenshot: I checked both "Match bitmaps as closely as possible" in settings. What am I doing wrong? :poly117:
hey guys, im trying to make a chrome texture on part of an object using 3ds max and photoshop ( the handle and latch to a toolbox) and I just cant figure out how to make it look like chrome, someone told me to use a dark diffuse color and light spec map but thats not working, should use a reflectivity map and how to I…
Here are some recent videos on exporting your materials and textures from Max to Source. http://www.youtube.com/watch?v=FLmGURtJ5G8 https://www.youtube.com/watch?v=WnmEWVo7k18 https://www.youtube.com/watch?v=a6pXGCoMbVE
I created an animated sky for Substance Designer Jam at Montréal in 2 hours. And I decided to use that for generate hdri textures for Substance Painter. https://youtu.be/76fp-KVQ7PM some functions for animated substance
hi, I got the axe maya file off there workshop page, then added the defalt texture for the body it came with, but it seems to be transparent, anyone know how to fix this? Thanks
Hello, I would like to make a composition for one thing I created, is it okay to use third party models and textures for my scene? Like trees, stones and grass.Should I mention that I only created the thing? I found good free foliage on the internet from Alter 49, should I mention them?
Hi there, Im interested in learning about high to low poly texture projection. I found this article but they don't really go into how its done. http://awshub.com/blog/blog/2011/11/01/hi-poly-vs-low-poly/ would anybody know of any good tutorials that goes into such a thing? many thanks!
Hi, I'm attempting to create a texture map of this so I can project it onto its lowest subdivision, in order to transpose deform as a bent knee: But when I hit New from Polypaint, I get this: which seems to coincide with the lowest subdivision boundaries How do I fix this? :/ I'm at a total loss.