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ZBRUSH: Texture Map doesn't compute fully

Hi, I'm attempting to create a texture map of this so I can project it onto its lowest subdivision, in order to transpose deform as a bent knee:

But when I hit New from Polypaint, I get this:
 

which seems to coincide with the lowest subdivision boundaries


How do I fix this? :/ I'm at a total loss.

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  • Gustavo_Elliott
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    Gustavo_Elliott polycounter lvl 4
    You've unwrapped the low poly mesh, correct? Honestly, I don't even know how well it will project... the low poly doesn't match the high very well.
  • Gustavo_Elliott
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    Gustavo_Elliott polycounter lvl 4
    ohh yeah and looking at this again, you are not going to be able to transpose deform the low poly, you don't have correct topology to do such. You would need more edge loops where it would deform. You could deform the high poly though, do your work and then retopo at the end if you really need to deform.
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