Hello, it's my first post here, nice to meet you all Fighting procrastination with a small project. Inspired by assets from Dishonored: Death of the Outsider by Yannick Gombart - Plagued Spirit
Hey there fellas, Ive been working on this guy for a while and now im down to the texture painting. i got to the cloth and i think i went kinda nuts on it with the folds, let me know what you all think. If you all have any tips on anything, especially the cloth part ill love you forever! Concept taken from EA Mythic's…
Still kind of laying out modular pieces and seeing how things look together, the buildings will most likely be taller. Only posting diffuse right now, I have specular maps but they are still temporary, I'll be running everything through crazybump once I'm done with modeling and texturing then I will bake shadows and…
edit: This is my final work. Hello all, I'm working on a model of a Thompson machine gun. So far I have my high poly mostly completed, except for one piece. I'm having trouble with making the vents in the nozzle; if anyone has any tips it would be much appreciated. Also any constructive criticism would be helpful. Thanks.…
Artstation lnik... ^ more quality \/ less gif Any who i think its coming along, this is all wip and might change. Been a little bit, played a lot with settings and oh boy finally got a decent look to it for now, basically just updating the thread more to do. Might have to drop the large project after a recent release. Only…
Hello, I'm looking for advice on how to improve this character sculpt. I've used a basemesh from the manuel bastion lab Blender addon to get correct proportions but now that I've sketched in the basic forms I'm lost as how to proceed. I've also added my reference board so you can get an idea what kind of character this is…
Hey everyone, I am just starting out in learning to sculpt and design in general and have started this male human model. Had a lot of difficulty getting the shape of a body down but managed to get to this point on my own. Was hoping for some feedback and tips that might help me improve. Thank you in advance to anyone…
Hey everyone, I just wanted to share this here since the unity forum doesn't seem to be the place for any specific art tips and critiques. I've been working on this project to finally add something to my portfolio but I figured I'd get some tips on improvements in its current state if possible. I was going to use unreal…
Hey guys can you help me with her face. I need to work on the planes better believe I have the form right but it just doesn't look and feel right to me. Especially her eyes, lips nose and forehead. What do you guys think. WIP: Concept: @slosh
Yo My first post here, although I'm on Game-Artist (as Blaze_Kick) and GameArtisans (AcidWire). I'm an environment artist with 5 years of self-taught learning and a teeny bit of indie team experience. I'm working on a shiny new portfolio to get further indie or mod experience over the summer and then see if I can find a…