Hi everyone! I am so exited for the new God Of War game that I wanted to create a character that fit in the universe. I Also wanted to try a different workflow involving Photogrametry and scan my head in to get a realistic head to work from. So his name is Dugrof, he is a solitary hunter who I imagine Could be a main NPC…
Hey everyone! I will be creating a Viera NPC from Final Fantasy XII for Retrogasm 2018. The goal of the competition is to take an old (PS2 and back) character and get it up to today's standards. Style can range from handpainted to full realistic PBR. I chose to do a generic Viera NPC, to give myself some leeway to concept…
Hi guys this is a mixture between video and text tutorial. This tutorial does not cover :- Rigging a model, splitting your mesh into 3 sections for the quake engine and also locating tags. It covers the basics of exporting a setup character mesh with animation (standard q3 ones) and creating a file structure for q3. I'll…
i have pretty much just started out on FX in Maya. Have been working on some snowing effects with Maya nparticles. Anyway i saw a tutorial in youtube on making Venom goo effects in C4D using thinking particles. I have tried out setting goal to the emitter nparticles but the outcome doesnt look like how i desire them to be.…
Hey guys I'm selling my MODO 901 and NPR KIT 2 Licence for $1500 USD and I'll pay the transfer costs of $100 If you are interested please contact me at acsvaughan@gmail.com Thanks
Hey! I've been messing about in Max doing some NPR look development. Everything here is pretty much procedural, including the textures. Each "berg" is about 2k polys, with a 1024x1024 normal map. I'm gonna bake down the textures and see can I get something similar going in real-time. There are some more images here:…