Hey!
I've been messing about in Max doing some NPR look development. Everything here is pretty much procedural, including the textures. Each "berg" is about 2k polys, with a 1024x1024 normal map. I'm gonna bake down the textures and see can I get something similar going in real-time.
There are some more images here:
http://petemcnally.wordpress.com/2012/11/22/look-again/
Pete
Replies
Love the colour palettes. Might have to nick some inspiration from those.
@ambershee - Not far off, multiple scene render passes but only two baked textures to speak of in that last one, both procedurally generated too. Glad the colours inspire you, that's what sharing is all about
@kodde - Thanks man, I have a few more up my sleeve
Seriously though, badass work.
LOL, nice one! Thanks for the kindness guys!
@KennyTies It's rendered in Mental Ray in 3DSMax in passes, then composited and colour graded in Photoshop
especially like this one
But what does NPR stand for?
I believe it stands for non photo realistic?
Love this style, not exactly sure what it even is but I like it
http://petemcnally.files.wordpress.com/2012/12/petemcnally_grass_blog.jpg
http://petemcnally.wordpress.com/about/gallery/