Hello. You guys have a 2 part video about using Quixel suite with Blender. In the end of second video, it is said, that part 3 is coming, and you gona show how to setup map you export from Quixel in Blender Cycles. Any update on that? Is it possible to do right now? If it is, can you please tell the node setup for using…
What do you guys use when rigging/animating first-person hands and arms in Blender? A custom rig or Rigify? I've tried using Rigify, but it seems to be so focused on full-body animation that it is very hard to place the fingers were i want them and position guns on the hands. Unfortunately, i don't know how i could do…
Hey all! So I created a pair of axes for beastmaster in Blender. The workshop requirements stipulate that the model should be bound to both bone "Axe Left" and bone "Axe Right" on the model. The only thing I was able to do was create 2 separate identical models and assign them each to a bone, but when I upload the SMD, it…
This tutorial might prove useful to those Blender artists who want to create full-scale interactive web applications within an open source eco-system. Here we describe the principles of the Blender-glTF-Three.js pipeline (the one used in Verge3D), and provide some ready-to-use scripts to get started with 3D Web…
I have a fully rigged model that's ready to go, but the animators for the project already use Blender. The issue seems to be that, well, exporting bones and skinning from Max seems to be a huge mess, and I can't seem to find any current information on how to export from Max to Blender. is there any viable way to do this,…
Latest Blender 2.8 RC, win 10. Trying to follow a tute and the instructor snaps a bone to a rig. I have the same settings but the bone wont snap in a vertex setting. Curious about Blender snapping in general I tested the function out on a cube. The snapping was not reliable. I opened a 2.79 file with the same result. It…
Hello, I'm Lee and I'm looking for animation work in Blender, I can use Maya and 3ds Max but I can't afford them at the minute. I don't have much publicly available work that's recent but take a look at my Artstation and my old demo reel that I've linked below. I can rig in blender, my prototype animations on artstation…
Not a blender guy, but at some point blender would export hard edges/smooth group splits as broken (detached) edges rather than mesh normals. This would cause gaps where baking unless you export a cage mesh from blender as well. Don't know if this is still the case of if they've sorted out mesh normal exporting yet.
Does anyone know what kind of default lighting setup Maya has for shading objects in the viewport? I've got a bit tired of Blender's somewhat odd default settings on its solid OpenGL lights to shade objects. Maya's one looks a lot better to me. I already have a Maya's gradient colors ;) These are Blender's default OpenGL…
Sverchok addon https://github.com/nortikin/sverchok Kind of a Houdini or Max Creation graph for Blender. Have lots of parametric primitives or ways to create your own. A little bit too deep and low level but having a few nice features I have no idea how to do in Houdini or MCG. Works just fine with current Blender version.…