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exporting from Max 2011 to Blender

polycounter lvl 19
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Gungriffon Geona polycounter lvl 19
I have a fully rigged model that's ready to go, but the animators for the project already use Blender. The issue seems to be that, well, exporting bones and skinning from Max seems to be a huge mess, and I can't seem to find any current information on how to export from Max to Blender. is there any viable way to do this, or am I looking at a horrible nightmare I won't be able to wake up from?

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