Does anyone know what kind of default lighting setup Maya has for shading objects in the viewport?
I've got a bit tired of Blender's somewhat odd default settings on its solid OpenGL lights to shade objects. Maya's one looks a lot better to me.
I already have a Maya's gradient colors
These are Blender's default OpenGL lights:
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Most people avoid using the default lights. Just create a light and the default light is effectively disabled. You can also create a lighting setup to your exact wants/needs and save it as a default scene file. Then when you create a scene just include it. Not sure if that helps you buy editing or getting attributes of the default light in Maya/MayaLT is difficult at best as it has no manipulators or editable features unless you want to delve into mel scipt.
Check this out : [ame="http://www.youtube.com/watch?v=pdPl_ztbrkU"]Maya LT - ShaderFX - YouTube[/ame]
Everything is changeable in those settings, it's just that eyeballing the Maya's default lighting while adjusting isn't so accurate.
To me it looks like Maya has only one solid light, no specular highlights and a semi dark grey diffuse color. But I'm not sure about the orientation. Normally I model with that Blender's default lighting setup, but sometimes it's a bit hard so see all of the silhouette of a complex model.
Yes, and I use GLSL occasionally for seeing things a bit better, but it's somewhat tedious to move the light while rotating viewport around the model. That's why solid lighting is useful, and Maya's looks good to me, what I've seen all around Polycount from other Maya users' works.
But if Maya's lighting setup is only accessible via mel scripts... well, even Max's default shading is pretty good as well.