I'm still fairly new to rigging in Maya so forgive me if this is a bit of a nooby question. I'm having a consistent issue every time I rig. Basically, unless my joints are almost orthographically straight, my joints will bend and twist ridiculously when I do a simple drag of the IK along the Y axis. I'm following along on…
Heh guys, posted that over cgchat allready so i just copy and paste my last post here. Its my first full normalmapped character i want to finish. also It will feature stuff like facial animation, full finger aniamtion and I am going to give him a set of animations. so, the cgchat content: Anyway, the body uis finished,…
Hello guys, There is a huge issue I have with the Bad Hands deformation in UE4, can't handle it anymore by my self... after hard working for days, still got no solution and asking for help. This is a FPS game I'm working on. Here is the GIF file of the issue: https://gyazo.com/6896ff3d77cb27b263c2bb9dc803a507 Just to point…
Hi guys! I have a question regarding modeling for video game industry. First, Does modeler need to know about rigging? I've been posing my character in Zbrush but while doing it, I was worried if it needs to be rigged in Max or Maya for my Portfolio. Second, for my character I've been using two 2k texure sheet and 20000 to…
Hi, I'm currently working on a game with a very small team and this is our first actual game we plan to release. We are good in almost all areas accept Character modeling and we have been thinking of hiring someone to model our character concepts, never having this done before I am trying to find out what a reasonable…
Forgive my ignorance on this issue; I'm still learning and would like some guidance. My current toolset is Blender, Mudbox and Photoshop. I need feedback on this plan: 1. Model in Mudbox up to a high level like 3 or so 2. Export to Blender and retopologize in Blender 3. After retopologizing, rig the character and adjust…
Hello everyone ,this is my first post here, I want to show the final images of my latest work. a job that kept me busy this winter working on it, Up in the free time. some information on my workflow: I built the body in zbrush from a sphere with the method dynamesh, once placed all proportions I have been very useful…
Portfolio Oraia Rift: This is my biggest project so far, I did all the programming and management of this Project from the start to finish [ame] https://www.youtube.com/watch?v=n_5qbST2V90[/ame] Who am I looking for? 2D/3D artist/artists with experience in Digital painting, concept art, 3D modeling, rigging, animation and…
Hey folks, It's been a while, but spacemonkey and I have finished another Dota 2 Courier! We had the idea of a creature with a big book kicking around for a while after finishing Blotto, and when spacemonkey concepted up this little guy we knew he had to be made. He originally concepted the guy with 4 arms and a bunch of…
Thought it was time to bite the bullet and sign up to polycount. A tad daunting looking at other's work. I finished my Games Art course in July, 1st class with Honours (does a jig, my only proud moment in life). The 1st year was art only, so only been using 3dsmax, zbrush, and photoshop for 2 years now. Wanted to see what…