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Batman-high tech suit

Hello everyone ,this is my first post here,
I want to show the final images of my latest work.
a job that kept me busy this winter working on it, Up in the free time.

some information on my workflow: I built the body in zbrush from a sphere
with the method dynamesh, once placed all proportions I have been very useful
plugin decimation'' master'' to import everything into 3ds Max without losing muscle size
and with a very low number of polygons to be lighter on the scene when creating armor.

imported into Max's body I used almost exclusively'' tools'' Graphite Modeling Tools with
which I built the geometry of the armature and the various parties in a very adherent to the
body and finally used for the Retopology lowpoly .

Once finished, the two models, lowpoly highpoly I projected the normal map and the maps with
the option'' to render textures.''

I then rigged the model and I did a little animation of idlee from which I took the pose and the
final images rendered in mental ray.
the model with textures are render the low poly and the last is a render of the mesh highpoly
sorry if the pictures are a bit big but I did not want to lose the detail

I hope you like it, comments and critiques are most welcome

batmanqt.jpg

turn.jpg

highpoly.jpg

Replies

  • RogerP
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    RogerP polycounter
    Model is solid man, but that camouflage pattern is killing it for me it just doesn't go with Batman. Good work non the less :D
  • DJ_Aaron
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    DJ_Aaron polycounter lvl 10
    Wow love it, kinda reminds me of the nano suit from crysis, Great Style !
  • erroldynamic
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    erroldynamic polycounter lvl 18
    Nice! Really dig the armor and I actually like the camo pattern on it too. The texture on the cape is kinda distracting though.
  • odium
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    odium polycounter lvl 18
    I like the camo, like the whole thing... but man, camo + uv mirroring does NOT work, even more so when you do it right on the guys face :(
  • rosko82
    thanks a lot guys! wow all these comments already ..
    actually I was not sure whether to put a camouflage pattern, but now it went :/
    I think the problem is most of the mantle due to the fact of rendering, works very well in the marmoset...
    I thank everyone for the advice anyway
  • Rurouni Strife
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    Rurouni Strife polycounter lvl 10
    Yea this made me think a bit of the Crysis Nanosuit. Should totally be a skin for Crysis 3's eventual multiplayer mode. Or for Crysis 2, I'd play the MP again if I could be high tech Bats.

    Not a crit so much as a matter of personal taste, but I would extend the ears a bit and give him a fuller cape. I just like Batman a bit more with a cape and ears that look more imposing.
  • Stromberg90
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    Stromberg90 polycounter lvl 11
    I would actually prefer a bigger render at least the main one from the front and a wireframe render from the lowpoly would be nice :)

    One thing I really don't like is the mouth think it seems plastic or cartoony looking, does not fit the rest of the character.

    Other than that damn sweet job :D
  • gilesruscoe
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    gilesruscoe polycounter lvl 10
    Hey man, overall it looks great. But looking at the highpoly and the lowpoly next to each other, the highpoly work is leagues better than the lowpoly, i think if you revisited some texture parts like the cloak and took out some of the obviously mirrored areas it would make this piece a ton better.
  • rosko82
    ok guys I have to tell you a secret .. this truly is a skin of crysis ..
    ehehe jokes aside, of course I was inspired nanosuit, I did not want a batman already seen it but I wanted to make it as are my personal taste, exaggerating the costume a little ...
    I agree with all your criticisms, I think I've fired a lot with the specular in mray
    instead in marmosets seems to work better, I show you some shots in marmosets without post effects and a wireframe, the polycount is around 17k tris, being a personal work I have not placed limits, I hope you enjoy these too
    marmoset.jpg
    wireframe.jpg
  • Impala88
    Looks fantastic!

    As a crit i'd say have a look at having the white bits of the chest armor a more darker grey but still lighter than the surrounding parts that areflush with it, so that the white bat symbol is exajurated a bit more :)
  • Hang10
    Fantastic model but I'd rather the traditional dark blue/black instead of Camo
  • HitmonInfinity
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    HitmonInfinity polycounter lvl 11
    The camo is cool, but it's a bit distracting. Hard to see the detail when a pattern is layered on top of everything.

    Give the people what they want!

    Seriously though, nice work.
  • Selaznog
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    Selaznog polycounter lvl 8
    Looks great, but as it's something with detailed armour already, the camo makes it way too noisy. Get rid of the camo and this would look a lot better in my opinion
  • irloading
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    irloading polycounter lvl 17
    great work :)

    i only think his crotch-plate looks too short/narrow/tight for him compared to the bulk of his body
  • Low
    Sexy! Not sure if the pose works well for the front view.
  • stxtch
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    stxtch polycounter lvl 5
    Sick! I'd love to see you take this further and do a couple lighting scenarios with high light/shadow contrast... think emerging from the dark into a spotlight or something. Could make for some super cool wallpapers and stuffs. I dig your original take on the suit.
  • SA_22
    looking awesome man, sculpt is sick!.. like others have said i'd try it without the camo and see how it looks, maybe keep a few subtle parts in camo but overal it does need to be darker.

    agree with Low about the pose, the upper half looks gd but not to sure about how the legs twist, also the hands/wrists are looking alil weird with the pose.
  • rosko82
    Hello guys!
    I see with great interest that this camouflage you like very much!
    hehe, seems a little sarcasm, I'm really happy for your comments and considerations I will treasure, thank you very much :).
    I share your consideration and I agree on some points, but I think I will keep it that way, I worked a lot and while I was in the final stages I was almost tired of seeing him, however, I think that I am quite satisfied with the result, but I I'm already starting to go on another character, and I promise I'll do that next will not camouflage XD
  • makecg
    I don't like the camouflage i think it hides the model which is a good model, but you should rework the textures
  • mr_ace
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    mr_ace polycounter lvl 9
    great model, the hard surface work is great, is it all done in max/maya or did you do some in zbrush or s bit of both? I'm always curious what peoples hard surface character workflow is...

    My biggest issue is the lips, they look a bit shaped and feminine, wheras batman tends to have a pretty square jaw, and a more masculine mouth

    Nice work!
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