Hi there! This is my finished collection of medieval props I have been working on other the last several weeks. The game assets all share the same 4k texture atlas. The scene is captured in UE4 with individual material instances used for separate assets to create variety through parameter adjustments. The plan is to put up…
Little project I started last evening on my free time, redoing this part of the USR Ghost I made back in 2014 (and subsequently improved in several passes), opting for a modular normal mapped look this time instead of the VERY heavily geometry based approach of the original asset. We're talking about 70k triangles for the…
I'm planning to use it for a basic animation, but since I've been having some troubles with weight painting, I don't know if that will be possible with this guy. Might just have to start over, if you guys have any tips or feedback, please list it below! (If you want more information about the model let me know too)…
Hi Everybody, I am a relatively new modeler trying to gain some skills. I recently came across a neat looking basketball shoe and tried to model it. Long story short, it turned out terribly. The thing is, I don't know exactly what I'm doing wrong. It looks alright in the wireframe, but looks like crap when it's rendering…
Hi, I would appreciate any feedback on this real time character I made. How does it look? Is it remotely approaching something usable, in like a mobile game or something? Various angles, wireframe and texture sheet are posted at https://www.artstation.com/artwork/dO4BWe Specs: High poly: 1.7 million triangles Low poly:…
Hey guys, iam new to this site and decided to join to get professional and Experienced help.. so feel free to Critique my work as much as you guys want :) as i need professional Help and guidance. This model is 4500 tris which i suppose is too high for the simplicity of this model??.. Note that nothing has been baked and…
Hey all, I've been browsing polycount since the days of quake2 but have yet to post anything. I'll be graduating from school in a few days with a certificate in 3d animation. I'd like some critiques of my website/portfolio. Much of it is a work in progress and I have some newer work that hasn't been posted yet. Please…
Final character: Hey Everyone, I'm working on a re-interpretation of Julia Chang from Tekken for my university module. I've already worked on it for our 1st milestone deadline and now we have another 6 weeks to improve it. I'll show you what i've done so far: Presentation sheet Zbrush High poly model: LP Model Sheets…
Hi there! Been tired of working only on the roman warrior, so decided to change the theme for a while to take a rest. Here is what I got: and a wireframe... I was just watching Serpico movie and Al Pacino is my favorite actor, so I decided to model him. I plan to make his mouth "functional", the eyes need some work, but I…
Thank you @BradyJ! Thanks @sacboi, Ben is a badass, I really like his work. The wire for the high poly is just a mess since they are dynamesh meshes inside Zbrush and the low poly is just a bunch of triangles, but I can show some wireframe when I have some time. Regarding the wear pattern on the stock, from the references…