Hi, I would appreciate any feedback on this real time character I made. How does it look? Is it remotely approaching something usable, in like a mobile game or something?
Various angles, wireframe and texture sheet are posted at
https://www.artstation.com/artwork/dO4BWeSpecs:
High poly: 1.7 million triangles
Low poly: 9,346 triangles
Textures: 2k PBR SpecGloss
Weapon: Berthier carbine, 792 triangles, 1k maps
Workflow:
Costume: Marvelous Designer
High Poly sculpt: Zbrush
Retopo: Topogun
UV's: Wings3D and Maya
Maps baking: Marmoset
Texturing: Substance
Posing: Zbrush
Rendering: Marmoset
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