Hi guys posted a few things on here before but im coming to the end of my University degree and we have an assignment for our portfolio and I am going to be looking for a full-time job in the games industry. So I thought I should at least get my portfolio out there properly for you guys to critique! Im looking for general…
Hey guys, I've been browsing this site for quite some time but I didn't really have the courage to post any of my work. Seeing that I only have a couple of weeks before I finish school my teacher insisted I post my work here for some criticism. :poly122: Environment: I deviated from the concept because I just couldn't get…
Hi guys. So I've never actually had anyone look at my entire portfolio, only posting a few projects here and there and I'd love to get some feedback from you. Anything from the work itself to the presentation, layout, ease of use etc. Tear it apart, the more advice and criticism the better. Right now the one thing I'm…
I have attempted to make many game environments in the past but have never fully completed one because I lost motivation or because I start with a concept that was too challenging for me. After about a 4 month break from doing any 3D work I am ready to try again with a more simple concept to work with. I will be posting…
Hi there! I have a question i have had in my head for a long time, as a hobbyist environment artist i just involved myself into a project as a vegetation designer. The question is texturing vegetation... Does the current industry lean towards hand created textures, or is photosource used when possible? To avoid confusion,…
These contracts have been filled. Thanks everyone who sent their portfolio. I won't be able to get back to everyone but I saw some really great artwork and was glad to have the opportunity to look it over. I need two different kinds of art so I've split them out as different contracts, but ideally I'd like to hire the same…
I wanted to try making a large, outdoor environment with some nice terrain details without using an in-engine terrain tool. I decided to model my local park but I'm not sure if this is actually usable as an in-engine game asset or if there is a better way. I used retopology tools to quickly layout the park over a satellite…
Hello, I'm working on a cargo hangar environment in UE5 I hope to continue posting WIP updates as I work on this project. At the moment I'm between a block-out stage and a first pass. Almost every object I have planned for the scene is in here along with the first pass on textures and lighting. Some objects are still in a…
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
Hi there! I create game ready models of environments and hard surface props; I sell assets on Unity Asset Store, I'm planning to sell also on Unreal Engine Marketplace. SkillSet: Modo Allegorithmic Substance Designer/Painter Photoshop Unity Portfolio: https://www.artstation.com/artist/gameartifact Contact:…