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WIP polymodelling a park, first large environment. critique, advice and feedback very welcome.

polycounter lvl 12
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stray-shadow polycounter lvl 12

I wanted to try making a large, outdoor environment with some nice terrain details without using an in-engine terrain tool. I decided to model my local park but I'm not sure if this is actually usable as an in-engine game asset or if there is a better way.

I used retopology tools to quickly layout the park over a satellite image and then used my own reference photos to add the mounds and ruts from the passage of people, lumps and bumps from trees and their roots etc...

I would really appreciate some feedback on how to improve or if I'm on the right track.

many thanks

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