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https://polycount.com/discussion/237047/the-brawl²-tournament

WIP polymodelling a park, first large environment. critique, advice and feedback very welcome.

polycounter lvl 15
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stray-shadow polycounter lvl 15

I wanted to try making a large, outdoor environment with some nice terrain details without using an in-engine terrain tool. I decided to model my local park but I'm not sure if this is actually usable as an in-engine game asset or if there is a better way.


I used retopology tools to quickly layout the park over a satellite image and then used my own reference photos to add the mounds and ruts from the passage of people, lumps and bumps from trees and their roots etc...

I would really appreciate some feedback on how to improve or if I'm on the right track.

many thanks

ParkMesh_feedback.png ParkMesh_feedback2.png ParkMesh_feedback3.png


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