I wanted to try making a large, outdoor environment with some nice terrain details without using an in-engine terrain tool. I decided to model my local park but I'm not sure if this is actually usable as an in-engine game asset or if there is a better way.
I used retopology tools to quickly layout the park over a satellite image and then used my own reference photos to add the mounds and ruts from the passage of people, lumps and bumps from trees and their roots etc...
I would really appreciate some feedback on how to improve or if I'm on the right track.
many thanks