Hi everyone. I have a problem, and I don't know how to fix it :'( there is an object with a thickness (jug) when I erase some bugs inside it I have new bugs on the outside checkmark "Ignore back faces" isn't help with it ;(
I want to do a more realistic, slightly deformed woman's face. Aiming to get a saggy, partially swollen skin effect (think of a demon living in your basement for 35 years on not a great diet). So far I'm trying to get the shapes right, and I'm kinda failing. Her head looks way too alien, and I'd like her to feel more human…
does such a script exist for max? I could n't find anything on script spot, but might have missed it. so yeah I want all the internal edges on a mesh to face the same direction(this improves the look of smoothing of certain types of meshes)
Yeah that is just with editing the model to see if faces themselfs are flipped. I asked about if only the UV's are flipped, if there is a indicator for that. Since i pretty much didn't notice i had flipped faces on my UV layout until i used a normal map.
Hi Polycount, Thought i'd post this here, as I'm not yet confident enough to post my work on pimping n previews for some harsh crit; I will once my base mesh is finished; and I start sculpting! I've made a base mesh body which I feel is adequate in proportion and been working on a face; but for some reason I look at it…
Hi guys, I'd like to show you my last sculpts. I've been trying to learn sculpting stylized faces. I didn't take much time but I've been working with them only on weekends. I hope you'll like it and tell me if you've got any advices. Here are the results. First sculpt Second one And third sculpt which is the best I'll pin…
It seams like the face normals in 3DSmax are messed up. I can't get them to extrude along the normal like I can in any other app. Anyone have an idea what I'm doing wrong? EDIT: Looks like there was something wrong with the mesh, exporting it as an obj and re-importing fixes the issue, but every time I re-create it from…
Hi guys, I'd like to share my R&D into building a blendshape face rig that is based off of a FACS scanning session. This workflow incorporated Reality Capture (for building 3d scan), Wrap3 for retopo, Maya for rigging, and FaceWare Analyzer and Retargeter for building the motion capture data. This is my first time delving…
Looking great as a model. I'm not getting terrorist though. The basic shape of the beard actually kinda gives me pirate/viking. In my opinion it needs to be more haggard. Same thing goes for the face. If its a sleeper, disregard this, but if he's from any middle eastern country his face should be more weathered. Also he…