Hi Polycount,
Thought i'd post this here, as I'm not yet confident enough to post my work on pimping n previews for some harsh crit; I will once my base mesh is finished; and I start sculpting!
I've made a base mesh body which I feel is adequate in proportion and been working on a face; but for some reason I look at it stumped; I feel as if it doesnt look human like at all.
Any advice would be appreciated.
Wireframe:
Smoothed:
Replies
It's hard to tell until you build the dome of the head, otherwise, though.
I'd say finish the head, as a whole, then tweak proportions.
Agreed; will finish this off then ask for more crit; but still you helped - i see what you mean with the mustache area ;p
The reason I posted was it just looked off - the reason being the area between nose and mouth was double it's required length, this has now been sorted and I'm currently modelling the eye sockets before moving on.
Thanks for solving the issue