I want to do a more realistic, slightly deformed woman's face. Aiming to get a saggy, partially swollen skin effect (think of a demon living in your basement for 35 years on not a great diet).
So far I'm trying to get the shapes right, and I'm kinda failing. Her head looks way too alien, and I'd like her to feel more human like, but I can't see which elements are off. I've tried to change her scalp few times, but the more I do the worse it gets.
Here are the references I'm using.
Please send help.
Replies
Thank you so much! Gonna try it today.
(edit) update
That is extremely helpful. Thanks for the notes!
I shaved the brow bone and pushed the temples in a bit more, dropped the earlobes, moved the cheeks up,(I liked how droopy they looked on the front, but on the 3/4 they were truly terrible). I couldn't figure out the lips, so changed all of that. I added small asymmetry and started to work on the skin and wrinkles. I kinda ended up making her much older than I originally intended, but sculpting wrinkles was too much fun to stop.
For now I want to take a break for 2 days, to reset my brain. I'm constantly afraid I'll go too far and mess it up (if I didn't already).
Also It's way past midnight here, my dog is suddenly being weird, I'm sitting next to a dark corridor, and looking at this monstrous head is not helping at all.
Small changes, fixing bits and bobs, fine wrinkles and alfa.
I brought it back to zbrush, projected details from high poly to low, and baked maps. But it looked horrible. So I was trying to do it in substance painter, trying out different UVs and settings.
Still have a small problem with one upper lid, but I think I'll just take the normal map to photoshop and fix it by hand.
C&C highly appreciated.
And checking how it works with blender.
My smoke simulation yesterday and today.
It's been quite the journey.
Yeah, you're right, it's too dark and flat. I tried adding something to the background. The middle one is slightly photoshopped to hide where the model ends and to blur stuff behind a bit more. Can I keep it like that or should I change it even more?
Show off that badass sculpting you did by bringing the camera closer and nailing the lighting.
Thank you for the kind words
I tried some different angles and light, looked through artstation for some inspiration on lighting, tried few things and this is as far, as I can push it. So I think this is it. Finished.