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FACS Blendshape Rig with MoCap

interpolator
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bkost interpolator
Hi guys,
I'd like to share my R&D into building a blendshape face rig that is based off of a FACS scanning session. This workflow incorporated Reality Capture (for building 3d scan), Wrap3 for retopo, Maya for rigging, and FaceWare Analyzer and Retargeter for building the motion capture data.

This is my first time delving into face rigging and I'm having a blast learning what it all takes. I got started reaching out to friends and other artists that are doing similar work, they recommended reading 'Stop Staring' by Jason Osipa. It helped lay the foundations and best practices, another resource which helped tremendously was Judd Simantov's workshops.

Right now I'm working on getting this rig into UE4 with animated wrinkle maps. 



http://www.youtube.com/watch?v=b7ircGluv8Q
FaceWare Analyzer


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Blendshapes


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