Here is Native american character I am working on for a personal project. There is still a lot of work to be done, but thought i'd show my current progress.
realtime character bust made for training goals. concept - Rome Adzan Raml what do you think? video and marmoset on http://www.artstation.com/gunandrun
Team name: boredom's products http://www.boredomsproducts.com Project name: Extreme Hugtime Simulation Challenge Brief description: Our game is a casual game targeting older women, slated for an iPhone release. It's been in production for about five months. Target aim: Retail Compensation: We can pay about $15 for this…
Hello. I'm trying to build a portfolio and skillset to work with character design in games, and I've been watching talks and reading articles about which kinds of skills and knowledge I should have. I already have some basic handpainted skills, but I still do it in quite the crude manner. I actually open the OBJ in…
Character made originally for the Salvage game project which is set in post-apocalyptic San Francisco. The Ranger is the lighter stealth-oriented class with greater mobility. Made with Maya, Zbrush, Mudbox, and Photoshop. Rendered in Marmoset. Any comments are welcome.