Hey polycounters! Here's a little update of my progress so far :) This time I worked on adding more small details in the castle in order to make it feel a bit more believable in terms of scale and proportions. I also changed the lighting (again) for a sky with a bit more detail and contrast while trying not to deviate the…
The original model blocking was done by one of the junior model. I kinda take over it and help improvise & Finish the model. The texture is done by me and abit help from the concept artist. Anyway think some people might be interesting in the 3D version so i gonna just put it here. :) It was fun finishing the model and…
Hello guys, I wanted to share my recent works I did over Halloween. Earlier this year I made an environment called Midnight, I recently looked back at it and thought I could bring it up to current standards in time for Halloween as the environment is a gothic Bloodborne inspired scene. I'll share the finished portfolio…
Hey to all you crazy 3d artists out their. Lack of sleep is whats getting to me. Here is another update on my character. I had a weapon design laid out for him and all, but now I am just really indecisive about whether I should give it to him. C&c's are always welcome. Have a great day. Bless! This is one of my characters…
This is a new portfolio piece I've been working on for some weeks now. I have one week to finish it up, so I thought I'd come seek the wise council of you scholarly Polycounters. Feel free to stab, jab, punch, and burn! Update: Older: Things I plan to do before final: Red = Done -Redo UDK Landscape for hills in the…
[UPDATE] Latest Update: This is the remains of my BRAWl entry. The BRAWL deadline ended up coinciding with a work deadline. Push came to shove and I abandoned ship. But I'm back on it now and plan on re-purposing the assets for an environment thats a little more expanded. I'll probably try and keep to the 4096 texture map…
SO I really liked the immortal from starcraft 2. Definetly my favorite unit, with all the pizzazz of a dragoon. and none of the funky patting. I was looking at my old portfolio, and realized I hadnt updated it in a year. Here are my goals with this particular piece Completed in 50 hours. 30k Modeled in Zbrush Textured in…
Well I've decided it's time to do another environment for my portfolio. I finished my breaking bad scene last month, and I decided that this time I want to do something more sci-fi, and something on a larger scale. I found this awesome piece of concept art by Nguyen Hoang Gia: Here's what I have so far, it's mostly just a…
update: I've been creating environment art for an indie game called Siege inaolia for the past 3 months. So far it's mainly been texuring or re-texturing old models, but I'll be making most of the environment props later on. I'm still learning and I have A LOT to learn so please be as brutally honest with your critiques as…