Superhero Constructor HI polies, posed and polypainted, made for Unreal Marketplace High-quality Superhero Constructor character set, with countless amount of variations. Compatible with the Epic skeleton3 different sizes: S M L with unique faces and ability to add face mask3 haircuts5 facesClothing types:-basic…
Not my first model, but this was a fun learning process of how to model a character completely in maya. I was following the Gnomon DVD series of "Head Modeling for Games" and "Body Modeling for Games". I feel like maybe there is too many Tris (2000) but I am kinda trying to treat this guy as a "hero" character of a simple…
I too, am going to try to complete the arenanet arttest. I like the idea of working lower-poly then I'm used too, I like the idea of a deadline (giving myself 3 weeks to finish), and I think the concept art provides a nice challenge. I'm doing the girl concept. So, I spent this morning doing a rough blockout. I spent more…
Hello, I've just completed Durga and will start another of the Hindu deities. Kali will be quite different in design, however. Scarce bling, lots of flesh and nasty stuff. I can do a complex project and finish it, I can patiently make intricate details, but my sculpting game is weak so I've chosen a more naked character to…
For My Reallusion Character Design Contest entry, I've decided to create a Samurai. DAY 1: My 1st day of designing consisted of looking for a base facial image to use with the Crazy Talk 8 Pipeline program. After searching online I decided to use an image of the Japanese actor Takeshi Kitano. Before bringing the Facial…
Since so many people complained about me pimping anime stuff all the time this one is a bit more realistic. She's aimed at Quake 4 and this time I even managed to hit the proper polycount. The UVs are nowhere near final. I just wanted to see how the normalmap would come out. Still has a few flaws but nothing a little…
I spent the last 5 hours trying to remedy this problem or find a work around, I can't find anything online that will help me, I keep getting single faces that have incorrect UV information/Borken UVs (but only a few faces, not the entire mesh) Here's the Mesh in Marmoset: The bottom is directly from Blender, the top is…
Hello there! For this contest I wanted to paint Zyra. I never played her because I'm still learnign how to play, but I think Zyra is one of those women who deserve to be potrayed properly. Sooooooooooooo~~ composition sketches here~~ First sketch I did. I like it but somehow it doesn't fit very well in a splash. However,…
Hey all. Wanted to ask here before I have to go off and have to write a maxscript for it. I'm trying to create floating island style fragments of land using procedural methods. Now I quite like maxscript and using 3dsmax seemed like a decent way of prototyping the procedural techniques before I have to write the code for…
That is a way to do it, but usually rocks and boulders have very different characteristics from cliffs in terms of shape and details. When creating rocky environments you usually want to retain a consistency in detail level and shape size, even if they might be made from the same rock/mineral type. So if you take a human…