This scene was originally created to test game environment creation within Modo, which ended up doubling as a school assignment as well :) . All the base textures are square and tilable. Later on I decided to make the Temple look more overgrown and abandoned. The ivy was created with this ivy generator. I went a bit crazy…
Hey everyone, I just updated my site. I am having alittle problem though. I am using layers in dreamweaver to do my website but for some reason I cannot center the whole page. I read that if you use layers in dreamweaver you cannot center the page. Is that true? I tried using tables but I do not know how to make it work…
this one is going in a scene for my portfolio so i want some crits to make it better :D Im not trying to aim for any specific civilization with this, I took the shape of the pillar from the egyptians, the stripes on the pillar are from rome and later im going to be adding aztec style hieroglyphics on the bare strips under…
Hello, I have a question regarding Unfold 3D and uv layouts. I have cut the mesh and unwrapped but i dont know what is correct way to scale those uv lands. Doing this first time. Planing to texture it later in Mari and atleast 4k textures. Using Multi Tile function How does the sixe of the tiles affect textures later?…
Last time I tried Alchemist it was totally useless and monstrously inconvenient . Couldn't do a thing there beyond lots of useless depth blending that could be done even in Photoshop easier ( with more control) by groups clipping . And somewhat soft,/blurry, not crisp enough outcome. Is it closer to what SPainter is now?…
This scene was originally created to test game environment creation within Modo, which ended up doubling as a school assignment as well :) . All the base textures are square and tilable. Later on I decided to make the Temple look more overgrown and abandoned. The ivy was created with this ivy generator. I went a bit crazy…
Working on an anatomy model atm. I am going to make the face look like Woody Harrelson. It is still symetrical while I improve the proportions but later on I will be breaking the symetry and adding personalised details like vains,tendons, wrinkles, nipples, ect. Crits would be very useful atm as this will be a portfolio…
Hey all, just had a quick question about baking masks for details, specifically for Xnormal but would also be open to other ideas. If working on details like stitches on a sculpt, is it possible to bake or create a mask for those stitches so they can be added to their own layer? I mean if they're already part of another…
I've noticed often times when I add a new map (Ambient Occlusion) to my DDO project, the map appears inverted in Photoshop, and likewise on my model in 3DO. I solve the issue each time by manually inverting the Texture Base layer in the AO .PSD's layers and it then appears correct, but just wondering, is this intentional?…
hello! this is a girl I'm working on for a FPS here at uni. I'm going to be taking here into zbrush later on. But for now, here she is, at 3500 tris, and a knife that will have a separate mesh container at 114 tris. (knife is in a sheath on the back) The game is a sound based FPS called resonator, so that huge thing on her…