Hello everybody. I am 25 and just finished my masters and I am pushing myself hard for the next 3 months to get a good portfolio now. I know however working in a small study group is a great benefit to pushing yourself. There are so many benefits. You learn from each other, you make new connections which is important,…
I wonder if anyone can show me a good example of a model using 10.000 tris. I am learning lowres modeling and 3DS max at the same time (watching a bunch of videos over the weekend). I will probably have an interview with a company next week but i only use maya, have done some hires modeling a while ago and worked with some…
While it depends on the studio, I can say that outsource studios generally have to underbid to get contracts hence they are cheaper. Not all outsource studios mind, studios like Keos Masons don't need to bid since they operate more like a boutique and contracting them can work out cheaper per character over paying a…
Hey guys, over the break made up another lighting study in UE4. Only have some screens at the moment but will post a couple breakdown pictures later in the week. The terrain was done in World Machine with the help of GeoGlyph and textures were done in photoshop/substance. Only other thing worth noting is that the terrain…
Hello Polycounters. I've been working on female anatomy. For this project I chose Scarlett Johansson. I know, not entirely original, especially with Ghost in the Shell recently released. However, I'm basing this model after Johansson's character in Under the Skin. There's plenty of anatomy to study (probably a bit too…
This is a furniture study I did to get the hang of Normal mapping high poly detail to a low poly model. The screen shots are from the unity game window using a surface shader I wrote. Any and all feedback is welcome. reference / inspiration http://www.coasterfurniture.com/Item/-2044668416/500681 workflow 3ds max - modeling…
Hi folks, I'm trying to tackle a subject that has always been a personal weakness: sculpting. I figured I would try to do study of an antique, something with a mix of organic shapes and hard surface detail, and get some nicely-defined PBR materials. Here is my ref pic: And here is my progress so far: I've been using the…
Hi everybody!Early this year I started sculpting in Zbrush. I followed some tutorials and then done some random stuff. In this time I discovered that I really enjoyed 3d sculpting and also realized that I want to make characters (first post here, fingers crossed :# ). Automatically that implied that I needed to learn stuff…
I've wanted to do this ligthing study / re-light of this asset pack since it's free month on the Marketplace and finally got round to it.The idea was a night scene with an eerie and ominous feel. Some thoughts looking back at it now:It's maybe a litte bright, but I hate having black dead space on the screen, but there is…
More images here: https://ad67.artstation.com/projects/N5d92P This is a scene I did in Unreal to study the chiaroscuro effect. The scene represents one of the masters of art - Rembrandt . The scene is lit with a full dynamic lighting setup and my workflow can be found…