Early this year I started sculpting in Zbrush. I followed some tutorials and then done some random stuff. In this time I discovered that I really enjoyed 3d sculpting and also realized that I want to make characters (first post here, fingers crossed
). Automatically that implied that I needed to learn stuff like anatomy or character design in order to be decent at it. So I started with anatomy and after some time I came up with this model. This is more of a proportion and volumes study, and getting the major landmarks right rather than sculpting every muscle. I know the head is really bad and the hands...well I don't understand hands, as for the rest of the body, idk..
Hmm, didn't think of that, ty!