Hi folks, I'm trying to tackle a subject that has always been a personal weakness: sculpting. I figured I would try to do study of an antique, something with a mix of organic shapes and hard surface detail, and get some nicely-defined PBR materials.
Here is my ref pic:
And here is my progress so far:
I've been using the Galen Davis "Intro to zBrush" tutorials on 3Dmotive to get the model prepped so far.
I'm looking for any advice or to catch any terrible mistakes I may have inadvertently done already. Thanks!
Replies
You'd probably want the corners of the gears on the fluter to be rounded so it didn't wear on the clothes too much.
These might be obvious questions, but I've been running into a few issues with my bake (high polys in zBrush, low polys in Blender, baking in xNormal).
First off, areas that I'm mirroring the normal map, I'm getting a seam in the middle:
Baked it with the mirrored uv moved to the right of the 0,1 space.
Second, I'm getting some strange normal distortion on the caps of the fluter. I tried adding in a support ring around the edge, but its still looking a little gnarly. Any advice?
Appreciating all the help so far!