I updated my demo reel recently. I got rid of the mix of tech art stuff I've done (particles, scripting, lighting, programming, modelling, etc) and stripped it down to mostly particles. I also edited it from 3 minutes to 31 seconds. [ame=" https://www.youtube.com/watch?v=HnN4yqWiUN8"]Demo Reel - 2014 - Ryan Blanchard -…
Just wanted to chime in and say, I played the demo on my xbox 360 and judging by the demo it's a truly great game. With the stealth elements of the game, there is actually replay value in just the demo, which says a lot I think. Great job guys!
Hi Polycounters! I've just put together a wip demo reel of my latest works. Any feedback on the effects, or the demo reel as a whole would be greatly appreciated. [ame]www.youtube.com/watch?v=N8zYjgDqaMc[/ame] Thanks for your time!
I was just thinking, does it really make sense to give people who pre-ordered advance access to the demo. Isn't the whole point of a demo to attract customers who are on the fence about buying it or not? I'm sure I will pick it up eventually anyhow. The logic behind "pre-order and get early access to the demo" fails me…
Well, just finished reworking my demo reel for the new year a few weeks ago. So far haven't had too much luck with sending out applications yet; a far too common a story as of late sadly. Please feel welcome to post any feedback and critiques on the demo that you want. Thank you! http://www.vimeo.com/9364293
Hey everyone. My name is Eugene and I am a 3D modeler. I was
hoping that I could get some feedback on my demo reel. I am currently working
on new stuff and want to see how I can improve both my models and my future
demo reels. Any and all comments are much appreciated. <iframe src="https://player.vimeo.com/video/130801783"…
Hi Everyone, So, I was at the GDC and received some great suggestions. Now that the dust has settled, I am ready to overhaul my demo reel. I am curious, after you watch my demo, is there anything you think could be fixed on the current pieces; or perhaps something my reel is lacking and a type of piece you think I should…
Ok I'm going to make myself a demo reel but I don't know too much about whats good and whats not in a demo reel. Are there any things to stay clear of? Whats the best length? How many items should be shown(obviously only your best work) Do things like fancy titles and transitions make the reel stand out or just get in the…
Alright guys, I can't thank the polycount community enough for all the help I got throughout my school term, and now I have a final demo reel to show for all my hard work. I had the pleasure of creating both environments in Cryengine 3. All assets were created by me with the exception of the default fish and birds. Watch…
Hey for those interested the first Demo for Frontlines: Fuel of War is available on Xbox Live! The demo contains one of the single player maps and features a healthy dose of weapons, vehicles, and drones. I also updated my site: http://www.marcusdublin.com/3dWeaponsVehiclesselectionPage.html with a few of the 30 plus…