I updated my demo reel recently. I got rid of the mix of tech art stuff I've done (particles, scripting, lighting, programming, modelling, etc) and stripped it down to mostly particles. I also edited it from 3 minutes to 31 seconds.
[ame="
http://www.youtube.com/watch?v=HnN4yqWiUN8"]Demo Reel - 2014 - Ryan Blanchard - YouTube[/ame]
Comments and critiques are welcome.
Thanks,
Ryan
Replies
I really couldn't tell what many of the effects were. The square particles I found especially confusing - were they for a stylized game, or specific effect?
Music is just something I threw in there. I couldn't think of anything else suited to a thirty second demo reel with 15 different two second clips. My personal musical taste is much different.
A lot of the particles are from asset packages I sell on the Unity asset store. I package 15 to 20 effects with a certain theme together (retro arcade, spell effects, etc.).
I have other effects I've done that I can show with in-game footage. I've also built web player demos and Android apps to show how my particles work.
As well as context, a breakdown might be nice as well (though I'm not an FX artist) showing how the effects are created would be nice.
the racing one has very bad quality and I can't tell what kind of particle or thing you did in that one..
I think the one with the orc(?) and the rocks is my favorite.. would like to see more of it
also.. maybe you could get rid of those white borders(as if it was the wrong format) and think about fading over some scenes instead of just directly showing the next image, which is btw pretty fast.. I feel like you need more time on every shot to really understand what you have in front of you
I'd really like to appreciate all.. but I think right now the video is not showing your potential
sry if I sound harsh, I'm sharing what I feel right now