This is my 2nd post on Polycount and I feel pretty unsure of myself BUT .. I'm in. I'm trying to get better at 3D modeling and a low poly challenge sounds like a good way to do that. I work best with goals in mind. I'm going to focus on creating a scene with Recognizers in it. I picked SCENE over VEHICLE since this should…
The idea of this scene was some sort of bathroom inspired in a image I once saw in the net. Also I did this scene to get my hand on how using water on blender. Comments and opinions are welcomed Textures are from http://www.imageafter.com and http://www.grsites.com/archive/textures/_
Hey Polycount: I'm making what is essentially an art rendering test scene for the rest of the artists on The Maestros team. Blocked out chunks of our RTS Environment art so other artists, if given just the map and the associated UDK packages, can bring in the assets their working on to see if it fits well in the game.…
Here are a few indoor scenes I have been working on lately, mostly for school. The first is this indoor warehouse scene: The second is a weapon rack: I will add more as I complete them, but for the time being, I would like some advice on how to improve. -Dread_Reaper
Hi, I'm trying to start the lighting of character from start so I deleted all the lights of my scene yet there's always some sort of skylight effect. I checked in the "Scene" tab and here's what I have: -DefaultPhysicsVolume_4 -LightmassImportanceVolume -PlayerStart_0 -StaticMeshActor_1 -StaticMeshActor_2…
Hi Everyone, This is my first post in ages (if it all) on this forum but I intend to post on here more and more. Ive been working on an sci fi environment for a university competition. Its early days for it and the goal is to have it completed by the end of August. Any CC and feedback would be great at this point. I will…
Hey you guys. So its been a while since I did anything productive for myself. I went ahead and created a post-apocalyptic scene inspired from a Last of Us concept sketch (Here). Being a level designer, I only had limited number or assets to work with, so I gave the scene my own treatment. I wanted to display the idea of a…
I'm loving the look of this scene so far. Really like your textures and art style. I think it works well as usually I'd expect realistic texturing on a scene such as stargate. Can't help you with your issue but just thought i'd give a thumbs up to your scene :)
hey guys , so i have alot of proxies in the scene and most of them are inside groups , i want to "show whole mesh" for all proxies in the scene . i am using vray btw . any idea ? i found this script but it does not have the "show whole mesh"
Hi Everyone, This is my first post on this forum for a long time. I have been working on a environment for a University competition. The scene is in its early days with placeholder lighting at the moment, any CC and feedback would be greatly appretiated at the moment. Here is the scene so far: Many thanks