Hi Everyone,
This is my first post on this forum for a long time. I have been working on a environment for a University competition. The scene is in its early days with placeholder lighting at the moment, any CC and feedback would be greatly appretiated at the moment.
Here is the scene so far:
Many thanks
Replies
- The AO effect is way too strong, tone it down. You would never get occlusion like that happening in real-life.
- Don't use white coloured lights, it's boring and unatural.
- Use a different coloured light at the bottom of the hallway to suggest openings.
this looks like Alien swarm somewhat but I think that's just the crates doing it
http://www.google.com/images?rlz=1C1_____enUS378US378&q=scifi%20corridor&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1680&bih=933
Thanks for for the feedback its all really helpful, the competition im entering requires me to blend two universes so I have chosen to take inspiration from Dead Space and Bioshock. I am planning to give the impression the scene is set underwater.
@Ark: In your opinion is the AO too heavy on the scene or in the textures?
@Slum:I hadnt noticed that sci fi corridoors are all octagonal! Pretty weird! :P
I will post up more progress as it comes.
Anymore feedback would be awesome!
Thanks
You'd never get think lines like that in real life, especially since you have direct lights illuminating the surfaces.
because hexagons became over used? haha
think about people in wheelchairs.
and that should be an end to it
But in the FUTURE we have floating wheelchairs without wheels. They were invented entirely because floor designers couldn't get their act together.
Sorry for mucking up your thread RU1NOUS, carry on
@Ark: Im going to take a look at the AO this week, thanks for the feedback.
Just updating my progress on my scene, still very work in progress Got loads more props to make to finish it off. The scene has changed quite a lot ove the last week the finished product should have glowing tanks with clones in them and computer terminals placed through the environement plus whatever other goodies I can get made before the deadline.
Here is the progress so far:
Any feedback and comments would be great.
Thanks again
A lot of the meshes are repeated, I think in all honesty its a result of me trying to use modular design as a quicker way of completing the project (deadline is the end of this week). Im intending on using the remaining tri count to create som interesting looking props and also the central pieces as its very empty in the centre at the moment.
Im going to tone down the tiles as I agree they are a bit too green at the moment.
I will post up more updates to the scene as they come this week and also the final images.
Anymore feedback would be awesome and thanks again
Here is some more progress on my scene only have a few more assets planned now and then im going to end this project and take stock of how its gone ready for the next.
Here are some more WIP images:
Anymore feedback will be awesome!
Thanks guys
Otherwise, there is good potential
corridor shape- corners are so now...in the future they no longer need them...ever noticed Battle star galacticas aversion to corners....even the paper doesnt have them.....i thinks after the corner epidemic of 2051 corners were BANNED
also much better for dusting
After reading what has been posted on here and reflecting on the scene there are areas that need a lot of improvement. Unfortunately I don't have the time now to spend changing a great many of the points that have been raised. Loads of feedback in here to consider for the next piece I do. This is the first environmental scene I have created and so its been a massive learning experience. I will post up some more images when the final few assets have been added and I have tried to address a few of the points made in here.
Thanks
Here are the images submitted for the competition. Ive tried to address some of the points raised in previous posts and have also tinkered with a few elements such as the fog etc.
Any feedback at this point will definatly help with future projects.
Thanks again