This is my 2nd post on Polycount and I feel pretty unsure of myself BUT .. I'm in. I'm trying to get better at 3D modeling and a low poly challenge sounds like a good way to do that. I work best with goals in mind.
I'm going to focus on creating a scene with Recognizers in it. I picked SCENE over VEHICLE since this should contain both elements.
Nothing to show yet, just wanted to get my hat in the ring before I chickened out.
Off to watch Tron and refresh my memories...
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The Recognizers seem to change from scene to scene almost so I've taken a few liberties here and there.
I can see a bunch of problems here so I’m going to have to dig into the UV islands and get things fixed out. You definitely notice stuff that doesn't look right (there are also a bunch of lines that won't be there in the end but this was a quick test and Photoshop filter-fest). Here’s the current UV map:
I remember seeing a comment in someone else's thread about straightening out the edges of UV islands so they use the texture space better (less stair stepping) so I think I'll have to look into that.
The model looks good though.
Just a few niggles to fix up and I can move on to the next thing.
Yeah, this isn't working at all. I like the main unit piece but the surrounding geometry is making me sad. Gotta think of a new approach here...
So I figured ... why not?!
If you can get past how this looks, you can see what I did over a few hours:
http://dl.dropbox.com/u/161473/PC_Tron/TronConcept.wmv
As silly as that is, it actually has stimulated my brain so I think I can carry on with this scene now and make some more meshes to fill this out some more.
Thanks for the suggestion!
Anyway I grabbed your concept so most people will actually care and see it.
Aditionally (don't know if its allowed) you could ad a light bike or just another program to provide the nessescary reference of scale making the scene look much more epic.
And thanks for the reminder of the scale. That's true. I somehow forgot that recognizers are huge and the scene definitely dwarfs it. I'll try and work up a new concept that better handles that.
What's more bothersome is the variety in styles. The main platform and secondary buildings are very minimalist and abstract, the landing pad and recognizer are more detailed, in a greebly way, and the gate is something entirely different again.
No, it's not a baseball diamond.