Hello, I'm a 3D environment artist looking for work part-time, full-time and freelance. I'm a recent graduate who focused on the art of storytelling and interactive media with a good understanding of production pipelines, game-ready creation, VR and game development. Please have a look at my…
Hello Polycount, This is my first time posting here on Polycount. I am looking to get some constructive critiques that can forward my skills. I attend Full Sail University and I am in a texture painting class. I am enjoying it, but I want to push myself further. Attached here is my first hand painted project in this class…
Hey everyone here is a prop I worked on last month for an environment I am working on. It is inspired by a statue on the game Dragon Age Inquisition. It is extremely big, you can see how big it actually is compared to a human. For me, this was a great material practice as I researched how they made statues in many games…
After few weeks of planing I finally started making actual content for my game project with a codename "Forged". The room you can see on the screens is in the Orphanage and it's used as the starting location of whole story. At the moment this place lacks some more props such as books and plants and finished candles :)…
Hello Polycount! This is my first post here, and what better subject for my first upload than the medieval privy/outhouse I'm currently working on? It is supposed to stick out of a stone wall on an upper floor, but it could also be a freestanding structure. Any critique or advice is very welcome! Right now I need to create…
Hello PC so I've been trying to get better at sculpting the female anatomy for a portfolio piece that I plan on doing this coming fall. I wanted to kill two birds with one stone by taking a little extra time to sculpt out a bit of the detail for the female figure which I will be using to make a suit over top. Just need…
Hopefully someone can help me with this, I started with a displacement map on a plane, and got a base texture. From there I masked out a few stones and pulled them out. As you can see there is intense stretching, so I figured dynamesh would be great for re-distributing the polys, but as you can see my result is less than…
Hey everyone, I'm going to attempt an elaborate shot that will bolster my reel a 1000% should I do a good job. It's going to take months but I need to stand out because I'm not having any luck with job hunting. I need a shot that will eliminate any doubt in the recruiters mind. First, I'm going to write down the…
Here are some notes It looks like your house is sitting on top of the grass. There should be a transition between the yard and the house. Gravel or mulch might be easy solution. I don't know how universal this but houses in my area have exposed concrete foundations . Also you exterior lights should be off during the day.…
Hi everyone, first time poster here on Polycount. I was hoping to get some feedback on my current project. I'm trying to create a natural looking game environment for these stone structures and sword I made. This is my first time really working with UE4 and I don't have much experience with making full environments, so I…