Hello all, there seemed to not be a direct form for this so I thought I would post it here. I have an upcoming project concern. I wanna make a subway cart but I wanna build the outside and inside. I have not built this way before and was wondering how I should go about this? I am thinking of building the exterior first and…
Hi there I'm wondering how big the bone count can influence performance In my case I have to choose if I want to give the 4 main characters 10 fingers or only 4 (connecting the 4 fingers together + the thumb) Simply for the look I would love to have separate fingers but I have to admit that they would only be necessary for…
Hey folks, Now that UDK started supporting custom vertex normals I'm struggling with the archaic Edit Normals modifier in Max and since Google fails me, I'm wondering if anyone has any nice tools or scripts to edit normals in Max in ways that are actually practical. Something like this script for Maya would be great!…
Hello again people, I wanna make some textures for my sword now but I'm not sure at how to start and with what program to. I've seen that lot's of people work with ZBrush that is where I created my high poly, I guess I could use it, but, I've seen lot's of people doing textures by drawing in photoshop and other 2D…
Not sure if there is a thread on this but 3D Coat just got updated looks pretty neat http://3d-coat.com/3d-coat-37/ A couple of the new things are a connection app to take stuff into other packages, Booleans upgraded, instancing etc... Two things that caught me were "New Brush Engine" and "Speed up of Per pixel Painting",…
Hello everyone! I'm a junior 3D artist trying to continually improve my portfolio, I would like to have your opinion and maybe some advice on my portfolio so far. I would love to create 3D characters for games but I've been told that its extremely hard to get into as Junior artist, therefore I've been advised to get into…
I just finished my first attempt at topology. My main goal was to avoid triangles at all costs. That being said I feel like I did very bad. I think I used way too many polygons. And I had trouble with connecting the ears and eyes properly resulting in the mess in the second image. What can I do to prevent this in the…
Hey Polycount, I'm currently finishing up this model of Red Hulk inspired by Joe Mad's Red Hulk featured in the comic avenging Spider-Man. Looking for some critique on this model, I really want to take my work to a higher level. Any comments or critique are welcome. Also I created a twitter page dedicated to my work, and…
Hello everybody, i prepared bunch of parts to create modular environment. I set the scene in Maya and send to unity to test. I put one directional light as Sun and put point lights to windows. All of them are real time. Every mesh intracts with the light individually and that causes the problem below. I know a lot of…
Maya. I use vraymtl with grey color as "base" material for vray blend node and vraymtl with blue color for "coat" of the same blend node. And as a "blend amount" i use black and white texture. Everything works as expected until i want change blue and have it transparent and not blue . Blue becomes white and not…