Whats the best way to do this? There doesn't appear to be an actual wireframe, which makes things difficult. I've tried using a 1*1 grid texture on a UV layout where all of the polys have been stretched to the same standard size (I forget the name of the tool) which sort of works, but tends to vary the size of the wires in…
hi everyone! first sorry for my english! i started to model a thompson m1 smg, to learn some current-gen game modelling and texturing. the hi poly and low poly is done and approximately the 90% of the unwrapping is finished. i have one little question on how to unwrap this circular piece of the gun for the most economical…
I've kind of screwed myself over. I need to come up with a new level by monday using assets that are completely new. I know it's doable, but I'm not even sure what to make a level of. I'm kind of stumped trying to think about the layout, modular assets, and even a area to start at. And ideas to push me in the right…
hey guys. just asking , is there a way in 3dsmax to make uv's of homo elements of a poly overlap on eachother ? i mean a quick way ? a tool ? a hot key ? suppose we have attached 20 bricks. we want to make all of em to use one uv layout ? the way i am now deal with it is to export uv of one brick and load it on others and…
I've just graduated from the Art Institute and have finally got a portfolio ready to go. I would really appreciated if I could get some feedback on quality, content, and or layout. Pieces that should not be in there...more or less of something.... Just wanted a quick look over by the community before I start submitting to…
I have been thinking about purchasing silo 2 for modeling. yeah i know there are some bug issues and it hasn't been updated in a while but it really seems like a good zbrush/modo alternative. the ui is really simple and has a nice clean, uncluttered layout. worth a buy? it's only $159 for the pro version:poly121: or would…
Hi! I've graduated last year but for personal reasons I couldn't work on my folio until about three months ago. Managed to wrap up two pieces since then however and now would be a prime time for me to get some paying work at a studio. I would really appreciate some feedback regarding pretty much anything on the website the…
I know this can be done with text, but is there a good way to get a strip to bend along a path? I want to make some fancy textures for the groin vaults in my cathedral and one of the things I'd like to do is have a border pattern around the ribbing like in the photo. With optimal UV layout to prevent stretching the…
I created a trim sheet that I would like to create a displacement map for so my trim pieces can have some depth in UE4. What would be the best way to go about this? I tried to bring my HP trim sheet layout into zbrush, but when I click "create DispMap" it gives me a really bad looking map. Am I missing a step? What would…
3Ds max for some reason when i pulled up 3ds max the "see through" is now a nasty ass dark green, im sure i did something to get it that way but...dont know what. so if anyone could help me get it back to normal it would be much appreciated Ive tried: Reset (top left corner) Reset (Custom User Interface) Revert to startup…