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unwrapping question

7oli
polycounter lvl 7
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7oli polycounter lvl 7
hi everyone! first sorry for my english!
i started to model a thompson m1 smg, to learn some current-gen game modelling and texturing.
the hi poly and low poly is done and approximately the 90% of the unwrapping is finished.
i have one little question on how to unwrap this circular piece of the gun for the most economical uv layout.
i have some piece like this and i don't want to unwrap those as a long stripe.

here it is:
thompswire.jpg

thanks!

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  • MoP
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    MoP polycounter lvl 18
    I'd leave this attached to the main piece shown in the screenshot. Just relax it inwards, it'll have a tiny bit of distortion but no seam, should look fine.
  • 7oli
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    7oli polycounter lvl 7
    Thanks Mop!
    should i set the inner stripe in the same smoothing group like the main piece ?
    for normal map baking purposes.
  • Mark Dygert
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    I agree with MoP better to have a little distortion than have another seam.

    "should i set the inner stripe in the same smoothing group like the main piece ? "
    It probably will shade horribly if you don't, if for some reason it doesn't work out, you can re-smooth and bake again. It's good to have all your ducks in a row before crossing the street but honestly a little trial and error never hurt, its how most of us learn what works best for us on any given project.
  • Bal
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    Bal polycounter lvl 17
    What I do for this kind of situation is keep it all in the same smooth group, but realign the vertex normals on the exterior faces, makes it look cleaner without a normal map, makes the normal map cleaner if you bake one (less gradients = less artifacts if you're later compressing to some game format like DXT1 or DXT5NM).
    I use this script : http://www.polycount.com/forum/showthread.php?p=1199523#post1199523
    (yeah I know, I'm pimping this one alot, but I love it).
  • 7oli
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    7oli polycounter lvl 7
    thanks for your suggestion! sadly that script isn't working for me. i have 3ds max 2011 x64 and when running the script nothing happens.
  • 7oli
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    7oli polycounter lvl 7
    ok, i've got another unwrapping problem with this piece.

    imageuex.jpg

    All the layouts i tried are generating bad smoothing. the best unwrap from me is a planar map from the front, and another planar from the side. (because it's in a different smoothing group).but it's genearting a long stripe i don't like it. one smoothing group for the enrire object causing terrible smoothing too. thank you all of your help!
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