I created a trim sheet that I would like to create a displacement map for so my trim pieces can have some depth in UE4. What would be the best way to go about this? I tried to bring my HP trim sheet layout into zbrush, but when I click "create DispMap" it gives me a really bad looking map. Am I missing a step? What would be a good workflow for this?
Replies
But now Im coming across another issue. My trim sheet has some bolts and other things on there that is also used with an alpha map. When I hooked this up in UE4 (tried both PN Triangles and Flat Tessellation) it completely distorts the mesh. Like warps it in some odd directions and it looks completely broken. If I lower the displacement to 1 or lower, its fine, but its barely displaced at all. Am I doing this wrong?
Also thanks @Obscura for the input!