Whats the best way to do this? There doesn't appear to be an actual wireframe, which makes things difficult. I've tried using a 1*1 grid texture on a UV layout where all of the polys have been stretched to the same standard size (I forget the name of the tool) which sort of works, but tends to vary the size of the wires in areeas where there are less faces.
I'm sure I'm missing something obvious. Help me find it.
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EDIT:Ok missed something. It works now, but thats a hideously complicated way to work. It also renders tris rather than quads which isn't terribly useful. I'll have a bit more of a fiddle with it.
I'll see if I can find that MEL on highend3d
SECOND EDIT: How do the majority of you do your wireframe renders for P&P? Are you just using screengrabs or some such?
In the render attributs for Hardware Render, go to the render modes section and change Draw Style to wireframe. Then you can change things like wire color and background color.
The vector renderer will render tri's by default. If you want quads you can set all your mesh normals to hard, then in the render options change the edge style outline, and you will get a quad render instead of tri's.