So, I did new personal stuff. Its textured lowpoly, maded from oldhipoly. Rendered in Unreal Engine 4 More shots on ArtStation https://www.artstation.com/artwork/0L9o8
I'm relatively new to some of the workflow for creating environments so I apologize if this question has already been answered elsewhere. I am creating a swamp scene and in it, I am trying to create a broken down wood shack. I am creating the rough block out in Maya, but to do the details(things like broken panels of wood…
ok well im very new to texturing, heres a model and skin that ive been working on lately. ive got the muscles down (even tho my anatomy is a bit off im sure) it looks how i want it to. and im REALLY happy with how the boots turned out. this is my first decent attempt at skinning a model. but im stuck with the bandages on…
How do i tile textures in ZBrush? I followed a tutorial and found that by using the layers palette (different from the "layer" sub-palette of the tools palette) I could offset my meshes and have them wrap around the document. The downside is that I can't seem to use MRGBZ Grabber because MRGBZ Grabber seems to only read…
I'll post my works in progress and hopefully finished pieces in this thread, my goal is to learn stylized modeling and texturing like you see in games like WoW, League, Blubber Busters, Darksiders... Questions, critiques and suggestions are welcome :)
Brush stops painting across edges. Usually I would divide mesh and the problem would be gone, but this time I want to see texture on low poly exactly. Any ideas? Settings? Uvs are ok I think. Help!
Hello, My name is Greg Hunt and I'm looking for Full-Time Contract/Freelance work as a 3D and/or Texture Artist. I am fluent in 3ds Max, Photoshop and Mudbox/Zbrush. You can view my portfolio and resum
I baked out my normal, AO, and height maps from hi to low poly in Marmoset. Now I've' imported all my meshes into a single Substance Painter file using an FBX and I could apply each of the the individual AO maps to the AO map layer or I could just add them as an additional layer for the diffuse texture layer. Any reason to…
Hi :) I've started texture painting last week, as I love the stylized look it gives to most asset (also, I found the process surprisingly relaxing). Here's my first production, trying to make a stylized rock: Inspectable sketchfab model: https://skfb.ly/6RQ6n Thanks in advance for your comment :) !
Hi there, I was wondering how a unique mesh like in the example ( the door ) gets such a nice crisp details, do they use a large texture like 4096? i dont think a 2048 will give you nice details especially when its a big object that occupy the whole screen. Any thoughts? Thanks.