How do i tile textures in ZBrush? I followed a tutorial and found that by using the layers palette (different from the "layer" sub-palette of the tools palette) I could offset my meshes and have them wrap around the document.
The downside is that I can't seem to use MRGBZ Grabber because MRGBZ Grabber seems to only read whats on the canvas in subtools, but not in Layers; and I don't think I can offset and wrap in subtools. Has anybody had to solve the riddle?
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I tend to work with a single layer personally.