I'll post my works in progress and hopefully finished pieces in this thread, my goal is to learn stylized modeling and texturing like you see in games like WoW, League, Blubber Busters, Darksiders...
I finished with defining planes, but I'm still not sure about the circled part, I'm confused about the light falloff and how it should affect the area...
I'm really trying to learn planar definition end edge work by watching a BrushForge tutorial, this is a small update, and if you have the time please leave me some kind of feedback
Replies
My first project is Ashbringer from Warcraft, my skills are still at begginer stage and I'm not sure if I can go ahead and UV this model
I finished with defining planes, but I'm still not sure about the circled part, I'm confused about the light falloff and how it should affect the area...
I'm really trying to learn planar definition end edge work by watching a BrushForge tutorial, this is a small update, and if you have the time please leave me some kind of feedback
Another small update, I think my values are all over the place. Also I'm not sure how to begin detailing the blade
Right now it looks extremely clean, see how most edges are pushed with cracks or dirt buildup?
Here is a tutorial for detailing the metal blade that you may find useful! (I sure did)
https://www.youtube.com/watch?v=-A7qBx2X5Zk