Hi there,
I was wondering how a unique mesh like in the example ( the door ) gets such a nice crisp details, do they use a large texture like 4096? i dont think a 2048 will give you nice details especially when its a big object that occupy the whole screen. Any thoughts?
Thanks.
Replies
https://www.youtube.com/watch?v=r-0GnSFO1BU
http://renderingpipeline.com/2012/03/megatextures-in-rage/
http://amplify.pt/unity/amplify-texture-2/